Nine Lives Studio

Entrepreneurship game for startup learning

Nine Lives Studio helps you turn an entrepreneurship game for startup learning into a session learners can play, discuss and repeat.

Use it when startup education needs more than a lecture, a worksheet or a vague “learn by doing” promise. The method starts with a real founder decision, adds limits and feedback, then ends with a debrief that makes the lesson usable.

GoalDecidePick the founder choice
LimitPressureAdd time, money or evidence
SignalFeedbackShow what the choice revealed
LoopDebriefName the next test

Who this is for

Nine Lives Studio is built for people who need startup learning to feel practical without pretending a game can replace real customers.

Educators

Plan a classroom activity with a clear decision, time limit and debrief.

Programs

Use game mechanics to expose weak assumptions before a team spends more time or money.

Founders

Practice tradeoffs and see why a startup choice creates a next test.

Choose the game format before the tool

An entrepreneurship game can be a short classroom activity, a worksheet-led decision exercise, a facilitated workshop, an online simulation or a full startup game product. The right choice depends on the learning job.

Worksheet

Use this when you need a fast lesson plan and a clean decision prompt.

Classroom activity

Use this when the group needs movement, discussion and visible tradeoffs.

Workshop game

Use this when a facilitator needs to guide teams through pressure and feedback.

Simulation

Use this when learners need repeated feedback across several decisions.

Full product

Use this when the learner wants to keep building after the session.

Route selector

What Nine Lives Studio helps you plan

Pick the next step

Get the Startup Game Lesson Planner when you need a structured session. Use the resource page when you are comparing formats. Read the FAQ when you need to check fit, limits and the Fe/male Switch boundary.

How the gamepreneurship method works

The method is simple enough to use in a class and strict enough to avoid empty gamification.

Step 01

Define the job

What should the learner be able to decide after the session?

Step 02

Pick the constraint

Time, money, customer evidence, team capacity or uncertainty should shape the choice.

Step 03

Give feedback

The learner needs a signal that shows what the choice revealed.

Step 04

Debrief

The lesson lands when the group names the assumption, tradeoff and next test.

Lesson planner

Start with the lesson planner

The Startup Game Lesson Planner turns a broad idea into a usable session plan. It asks what learners should decide, which constraint they should face, what feedback they should receive and which debrief questions should close the loop.

Get the Startup Game Lesson Planner
Goal

What should learners understand after the session?

Mechanic

What choice, limit or signal turns the lesson into a game?

Feedback

What does the learner see after the decision?

Debrief

What changed, failed or deserves a next test?

Product route

Where Fe/male Switch App fits

Fe/male Switch App is a separate women-first startup game for visitors who want a full product path. Nine Lives Studio focuses on the method, lesson planning, resource selection and education use cases.

Choose your route

If you want to play through a startup game product, visit Fe/male Switch App. If you want to plan or teach an entrepreneurship game, start with Nine Lives Studio.

Founder context

Nine Lives Studio is connected to the work of Violetta Bonenkamp, also known as Mean CEO, and the gamepreneurship method used in the F/MS ecosystem.

Practice pressure

A game can help learners feel limits before they turn into real bills, missed deadlines or confused teams.

Name the assumption

The debrief should make hidden guesses visible so learners know what to test next.

Keep the promise narrow

Real validation still needs real people, real offers and real market signals.

Quick answers

Is this a game people can play online?

Nine Lives Studio is the resource and method hub. Visitors who want a playable women-first startup game should use Fe/male Switch App.

Can I use this in a class or workshop?

Yes. The strongest starting point is the Startup Game Lesson Planner because it turns a topic into a goal, mechanic, constraint, feedback loop and debrief.

Does an entrepreneurship game prove a startup idea will work?

No. It helps learners practice decisions and spot assumptions before they test in the real world. Real validation still needs real customer behavior.

Plan the next startup learning session

Start with the planner, compare resource formats, or contact Nine Lives Studio about a lesson, workshop or resource question.